-- card: 13004 from stack: in -- bmap block id: 0 -- flags: 0000 -- background id: 3780 -- name: -- part 1 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=453 top=78 right=100 bottom=493 -- title width / last selected line: 0 -- icon id / first selected line: 21001 / 21001 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseDown set icon of me to "EyeClose" end mouseDown on mouseUp set icon of me to "EyeOpen" dispPict "HA4" end mouseUp -- part 2 (button) -- low flags: 00 -- high flags: 0000 -- rect: left=457 top=143 right=165 bottom=497 -- title width / last selected line: 0 -- icon id / first selected line: 21001 / 21001 -- text alignment: 1 -- font id: 0 -- text size: 12 -- style flags: 0 -- line height: 16 -- part name: ----- HyperTalk script ----- on mouseDown set icon of me to "EyeClose" end mouseDown on mouseUp set icon of me to "EyeOpen" dispPict "HA5" end mouseUp -- part contents for background part 2 ----- text ----- 32 -- part contents for background part 1 ----- text ----- funding the military, and the list goes on. If HA is any indication, we should expect to see a lot more of this sort of role-playing game in the future. Assuming its publisher, Springboard, experiences a positive cash flow from HA, the game seems to be driven by a general purpose engine that would theoretically permit its developers to change the look and feel of the play without having to write a lot of new code. I can imagine how the same underlying structure could be used to experience the trials and tribulations of a small business owner, or a basketball team coachs journey to the final four. All in all, I would recommend HA to anyone who has some patience and is willing to spend a little time reading the excellent documentation (including an attractive map of Chimerica) before getting started. Although the game is relatively easy to play, to do well one should first bone up on some background information. Because of its attention to detail, ease of use, adherence to the Mac interface guidelines, and highly addictive nature. I would give this quality piece of software two thumbs up - excellente, mis amigos. (For the programmer freaks in our readership, this game was developed using MacFORTH, the language of innovation.S You‘ll find no portions of this program copyright lightspeed disclaimers on this one!) -- part contents for background part 9 ----- text ----- Hidden Agenda -- part contents for background part 8 ----- text ----- ......................................By Jesse Winters